Playing with real toys the user interacts with the virtual puppets.
When teh user places a new toy infront of the device this takes form in the virtual world.
This is accomplished using computer vision libraries to track the patterns of the toys.
Playing with real toys the user interacts with the virtual puppets.
When teh user places a new toy infront of the device this takes form in the virtual world.
This is accomplished using computer vision libraries to track the patterns of the toys.
The augmented virtual world allows for the user to interact with different virtual elements.
The storyflow can change everytime the user plays with it.
Using scpecial cards the user can change the enviroment.
Changes include weather, day/night cycle or the enviroment itself.
Using scpecial cards the user can change the enviroment.
Changes include weather, day/night cycle or the enviroment itself.