Thirst

Pompeu Fabra University

Custom Game Engine

Thirst is a game with a game engine built from scratch using C++ and Lua as programming languages and DirectX 11 as graphics library.

The game was built in a year for the Pompeu Fabra University Videogame Createion Master Degree.

Custom Game Engine

Thirst is a game with a game engine built from scratch using C++ and Lua as programming languages and DirectX 11 as graphics library.

The game was built in a year for the Pompeu Fabra University Videogame Createion Master Degree.

Free Flow Combat

Thirst implements a combat system in which the player character performs the best suited animation based on the distance and orientation of the enemy.

This combat system requires sekeletal animation synchronization by both of the attacker and receiver actors as well as their positioning.

Physically Based Rendering

The Thirst Game Engine implements state of the art PBR techniques to produce high quality 3D graphics.

The techinques used are based on papers from the 2014 and 2015 Siggraph conferences.

Physically Based Rendering

The Thirst Game Engine implements state of the art PBR techniques to produce high quality 3D graphics.

The techinques used are based on papers from the 2014 and 2015 Siggraph conferences.